This page has all of the information related to config.yml file.
📝 Example configuration:
menu:
# Players with permission "afropets.show.locked" can see all pets
show_locked: true
title: "<gradient:#ae00f2:#be5cff:#ae00f2><bold>Select pet"
menu_rows: 5
status:
can_use: "<green>Click to select your pet!"
no_permission: "<red>You don't have permissions for this pet!"
pets_per_page: 36
slots:
fillers:
example_filler:
- "36-44"
# If you set "despawn', "next_page" or "previous_page" to -1 -> the button will not appear
despawn: 40
next_page: 43
previous_page: 37
# If set to false, only admin can remove pet from player using command:
# /afropets admin remove <player>
allow_despawn_pets: true
placeholders_defaults:
no_pet: "---"
no_description: "No description provided!"
pet_speed: 0.2
# Available pets formats:
# - MODERN - Use display entity
# - LEGACY - Use armorstands
pets_format: "MODERN"
position:
height_offset: 1.5
distance_behind: 1.3
radians: 220
icons:
# You can add fillers much as you want
example_filler:
material: "BLACK_STAINED_GLASS_PANE"
name: ""
despawn:
material: "BARRIER"
name: " "
lore:
- " <#ff0500>ᴄʟɪᴄᴋ ᴛᴏ ᴅᴇsᴘᴀᴡɴ ᴘᴇᴛ "
- " "
next_page:
material: "ARROW"
name: " "
lore:
- " <green>ɴᴇxᴛ ᴘᴀɢᴇ "
- " "
previous_page:
material: "ARROW"
name: " "
lore:
- " <red>ᴘʀᴇᴠɪᴏᴜs ᴘᴀɢᴇ "
- " "
pets_format available value: MODERN / LEGACY
🎨 Custom Model Data and Skull Texture
Syntax:
material: "MATERIAL:VALUE"
If the MATERIAL is set to PLAYER_HEAD, the value after the colon will be treated as the head texture. However, in any other case, the value after the colon will indicate the CustomModelData value.